Alexander Medvednikov b85ace0d6b transform: read the declarations lowering appended from a kept list, skip generic struct work without specs; driver: free the transform helper arenas with their type cache (#30481)
* driver: free the transform helper arenas with the type cache that names them

The self-host transform prepares its indexes while markused runs, in helper
arenas, and lowers part of the tree into them. Before release, the driver
published the node texts those arenas own into the compilation arena and
freed them at once. The type cache of the transform stage keeps lookups keyed
by such texts: parse_type entries hold the type text, file and module they
were asked with, and the recent struct-field ring the struct and field
names, all as views of the caller's strings. A later lookup that lands on one
of those entries compares its key with freed memory.

On the ordinary path the cache is dropped (set_fresh_type_cache) before the
transform arena is released, so the window is the promotion between the two.
When a self-host build with a parallel transform keeps the transform arena
through Cgen, it keeps the cache as well, and monomorphization and Cgen read
it. Building the compiler with `-d ownership -building-v`
(vlib/v/transform/owned_array_storage_test.v) faults there in
prepare_fixed_array_borrow_params as soon as the freed block is not mapped
again; whether it is depends on how the stages laid out their arenas.

The helper arenas are now freed together with the transform arena: right
after the cache is dropped, or after Cgen when the arena and its cache are
kept. Their node texts are still published at the same point.

* transform: read the declarations lowering appended from a kept list, and test spec spellings without allocating

The scans of the top-level declarations read the nodes the checker indexed
through its top-level index, and streamed every node lowering appended
behind it. For blobly_emb's tools/loom2v that is 164k nodes per scan, of
which 24 to 56 are declarations, and a monomorphization stage runs such a
scan about twenty times (collect_generic_struct_decls and
collect_generic_sum_decls alone, eight times each).

appended_declaration_scan gives such a scan, in node order, the appended
nodes of a declaration kind. The transformer of a monomorphization stage
keeps that list and extends it with the nodes appended since its last call. Lowering appends
its declarations: scoped and parallel batches merge their nodes behind the
master's length, and the only in-place writes of a whole node are set_node
and the replay of deferred base writes. Both drop the list when they give a
node it has classified a declaration kind it did not have; a node that loses
its declaration kind stays listed, and the scans test every kind anyway.
collect_types, collect_generic_struct_decls, collect_generic_sum_decls,
collect_generic_fn_decls, monomorphize_ignored_nodes and
collect_late_scan_candidates read the list. Any other transformer streams
every appended node, as before.

collect_generic_struct_specs_range tested every node's type with two
contains calls; one pass over the bytes now looks for both `[` and `_`.
collect_generic_struct_decls and collect_types tested a struct's flags with
`'generic' in node.typ.split(',')`, which allocates for every struct;
comma_list_has_item compares the fields in place.

* transform: skip the generic struct work a program has no specs for, and remember type-text tests by address

specialize_generic_struct_methods built the set of used method names on every
call, also when there is no generic struct specialization to go through; it
returns false for an empty set now before building it. The struct spec scans
return at once when the program declares no generic struct: a spelling is
recorded only as a specialization of one of the declarations, as the sum spec
scan already assumes.

collect_generic_struct_specs_range tests the type text of every node of the
tree for the bytes a specialization needs. Nodes share their type texts, so
the result is kept by the text's address and length in a small table; no text
is changed or released during the loop.
2026-10-14 13:19:11 +03:00
2019-10-06 04:43:48 +03:00
2024-01-01 23:29:54 +02:00
2026-09-30 02:55:32 +03:00
2026-08-16 11:19:22 +03:00
2026-07-12 22:59:20 +03:00

V logo

The V Programming Language

vlang.io | Docs | Changelog | Speed | Contributing & compiler design

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Key Features of V

  • Simplicity: the language can be learned over the course of a weekend
  • Fast compilation: ≈110k loc/s with a Clang backend, ≈500k loc/s with native and tcc backends (Intel i5-7500, SSD, no optimization) (demo video)
  • Easy to develop: V compiles itself in less than a second
  • Performance: as fast as C (V's main backend compiles to human-readable C)
  • Safety: no null, no globals, no undefined behavior (wip), immutability by default
  • C to V translation (Translating DOOM demo video)
  • Hot code reloading
  • Flexible memory management. GC by default, manual via v -gc none, arena allocation via v -prealloc, autofree via v -autofree (autofree demo video).
  • Cross-platform UI library
  • Built-in graphics library
  • Easy cross-compilation
  • REPL
  • Built-in ORM
  • Built-in web framework
  • C and JavaScript backends
  • Great for writing low-level software (Vinix OS)

Stability, future changes, post 1.0 freeze

Despite being at an early development stage, the V language is relatively stable, and doesn't change often. But there will be changes before 1.0. Most changes in the syntax are handled via vfmt automatically.

The V core APIs (primarily the os module) will also have minor changes until they are stabilized in V 1.0. Of course, the APIs will grow after that, but without breaking existing code.

After the 1.0 release V is going to be in the "feature freeze" mode. That means no breaking changes in the language, only bug fixes and performance improvements. Similar to Go.

Will there be V 2.0? Not within a decade after 1.0, perhaps not ever.

To sum it up, unlike many other languages, V is not going to be always changing, with new features introduced and old features modified. It is always going to be a small and simple language, very similar to the way it is right now.

Installing V from source

This is the preferred method.

Linux, macOS, Windows, *BSD, Solaris, WSL, etc.

Usually, installing V is quite simple if you have an environment that already has a functional git installation.

Note: On Windows, run makev.bat instead of make in CMD, or ./makev.bat in PowerShell. To build with Visual Studio, run makev.bat -msvc. If the bundled TCC bootstrap cannot be compiled or fails while building the next compiler stage, the script retries with MSVC, then Clang and GCC. Note: On FreeBSD, OpenBSD, NetBSD, DragonFly, and Solaris, install GNU make and run it as gmake. Note: On Ubuntu/Debian, you may need to run sudo apt install git build-essential make first.

To get started, execute the following in your terminal/shell:

git clone --depth=1 https://github.com/vlang/v
cd v
make

That should be it, and you should find your V executable at [path to V repo]/v. [path to V repo] can be anywhere.

On Unix-like systems, make and the v self bootstrap fallback stream compatibility fixes for older vc/v.c snapshots to the C compiler. These match the peak RSS helper's return type to i64 and guard Linux-only prctl code. The snapshot stays unchanged on disk. The compatibility filter uses the system sh; Bash is not required.

On Windows, makev.bat generates the first compiler stage as C and links it directly. This also works with older bootstrap snapshots whose process-spawn code is broken.

(Like the note above says, on Windows, use makev.bat, instead of make.)

Now try running ./v run examples/hello_world.v (or v run examples/hello_world.v in cmd shell).

Note: V is being constantly updated. To update V to its latest version, simply run:

v up

This also refreshes the bundled TCC binaries used for fast C compilation.

Note

If you run into any trouble, or you have a different operating system or Linux distribution that doesn't install or work immediately, please see Installation Issues and search for your OS and problem.

If you can't find your problem, please add it to an existing discussion if one exists for your OS, or create a new one if a main discussion doesn't yet exist for your OS.

Void Linux

# xbps-install -Su base-devel
# xbps-install libatomic-devel
$ git clone --depth=1 https://github.com/vlang/v
$ cd v
$ make

Docker

git clone --depth=1 https://github.com/vlang/v
cd v
docker build -t vlang .
docker run --rm -it vlang:latest

Docker with Alpine/musl

git clone --depth=1 https://github.com/vlang/v
cd v
docker build -t vlang_alpine - < Dockerfile.alpine
alias with_alpine='docker run -u 1000:1000 --rm -it -v .:/src -w /src vlang_alpine:latest'

Compiling static executables, ready to be copied to a server, that is running another linux distro, without dependencies:

with_alpine v -prod -cc gcc -cflags -static -compress examples/http_server.v
with_alpine v -prod -cc gcc -cflags -static -compress -gc none examples/hello_world.v
ls -la examples/http_server examples/hello_world
file   examples/http_server examples/hello_world
examples/http_server: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, no section header
examples/hello_world: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, no section header

You should see something like this:

-rwxr-xr-x 1 root root  16612 May 27 17:07 examples/hello_world
-rwxr-xr-x 1 root root 335308 May 27 17:07 examples/http_server

FreeBSD

On FreeBSD, V needs boehm-gc-threaded and GNU make packages preinstalled. After installing them, use gmake to build V:

pkg install boehm-gc-threaded gmake
git clone --depth=1 https://github.com/vlang/v
cd v
gmake

OpenBSD

On OpenBSD (release 7.8), V needs boehm-gc and openssl-3.5 packages preinstalled. After installing them, use GNU make (installed with gmake package), to build V.

pkg_add boehm-gc openssl%3.5 gmake
git clone --depth=1 https://github.com/vlang/v
cd v
gmake

Termux/Android

On Termux, V needs some packages preinstalled - a working C compiler, also libexecinfo, libgc and libgc-static. After installing them, you can use the same script, like on Linux/macos:

pkg install clang libexecinfo libgc libgc-static tcc make git
pkg update
git clone --depth=1 https://github.com/vlang/v
cd v
make
./v symlink

Note: there is no need for sudo ./v symlink on Termux (and sudo is not installed by default). For faster development builds, keep the Termux tcc package installed; V will use it by default when no compatible bundled thirdparty/tcc binary is available on the host.

C compiler

The Tiny C Compiler (tcc) is downloaded for you by make if there is a compatible version for your system, and installed under the V thirdparty directory.

For regular non-production builds on supported hosts, V prefers a working bundled TCC, then a working tcc from PATH, before using the platform compiler. The system fallback is selected only when required V runtime artifacts are available, including the bundled libgc.a used by default glibc and Windows Boehm builds.

On macOS 27 (Darwin 27) and later, V never selects TCC by itself, and make and v self build V with the system compiler: depending on their layout, TCC-linked executables can start there with corrupted global variables (#29744). An explicit -cc tcc is still honored.

-prod builds never default to TCC, which cannot do their optimizations. On x64 Windows, without -cc, a -prod build uses MSVC when an x64 Visual Studio Developer environment is active (cl on PATH, with INCLUDE and LIB set; not for -o file.o), otherwise a clang that targets x86_64 MinGW, otherwise gcc. A native -prod build on another Windows architecture uses gcc. An explicit -cc always wins.

An explicit -cc msvc on Windows does not need a Developer environment. When INCLUDE or LIB is not set, V finds the Visual Studio C++ tools (the cl on PATH, VCToolsInstallDir, or the newest installation vswhere reports) and the Windows SDK (WindowsSdkDir, the KitsRoot10 registry value, or Program Files (x86)\Windows Kits\10). Expandable registry values use the current environment. V puts a cl for the architecture V builds for on PATH when none is there, or when the one there is for another architecture (unless -cc names it by its path), and sets the missing variables for the C compiler. Variables that are already set, as in a Developer Command Prompt, are left as they are. The program that v run starts gets the environment it was started with, not these changes. If V cannot find tools for the requested architecture or a usable SDK, it reports what is missing before cl fails.

On macOS, -cc tcc -gc boehm uses a persistent bundled libgc.dylib store when the physical V installation path contains a comma. The store is under $XDG_DATA_HOME/v-tcc-libgc-v1, or $HOME/.local/share/v-tcc-libgc-v1 when the XDG variable is unset or empty. V creates the fallback directories with private permissions. An explicit XDG_DATA_HOME must already be absolute, user-owned, not group/world-writable, and have a safe, comma-free canonical path. Compiled binaries can depend on this store at runtime, so do not delete it while they are in use.

This compiler is very fast, but does almost no optimizations. It is best for development builds.

For production builds (using the -prod option to V), it's recommended to use clang, gcc, or Microsoft Visual C++. If you are doing development, you most likely already have one of those installed.

Otherwise, follow these instructions:

Symlinking

Note

It is highly recommended, that you put V on your PATH. That saves you the effort to type in the full path to your v executable every time. V provides a convenience v symlink command to do that more easily.

On Unix systems, it creates a v symlink in /usr/local/bin by default. To do that, run:

sudo ./v symlink

You can also pass a different directory, for example:

./v symlink ~/.local/bin

On Windows, start a new shell with administrative privileges, for example by pressing the Windows Key, then type cmd.exe, right-click on its menu entry, and choose Run as administrator. In the new administrative shell, cd to the path where you have compiled V, then type:

v symlink

(or .\v symlink in PowerShell)

You can pass a different directory there too, for example v symlink C:\Users\you\bin.

That will make V available everywhere, by adding it to your PATH. Please restart your shell/editor after that, so that it can pick up the new PATH variable.

Note

There is no need to run v symlink more than once - v will still be available, even after v up, restarts, and so on. You only need to run it again if you decide to move the V repo folder somewhere else.

Editor/IDE Plugins

To bring IDE functions for the V programming languages to your editor, check out v-analyzer. It provides language server capabilities.

v ls --check reports whether the VLS launcher has an installed, executable language server. It exits successfully when none is installed. Use --path to check a specific executable.

Testing and running the examples

Make sure V can compile itself:

$ v self
$ v
V 0.3.x
Use Ctrl-C or `exit` to exit

>>> println('hello world')
hello world
>>>

v self defaults to -gc none. Pass -gc <mode> if you need a different GC mode. v -prod self uses a single production build of one C unit instead of the three-pass PGO cycle. Use v -prod -parallel-cc self to compile the generated C units in parallel.

On macOS ARM64, first run v -compile-backend arm64 self to include the native backend in the current compiler. Then use v -b arm64 self to rebuild the full compiler with the native ARM64 backend. v -b arm64 self x2 replaces the compiler twice, so the second build runs the compiler produced by the first native build. Use -o v_arm64 to keep the current compiler and write a separate executable. Native self-builds use -gc none and retain commands such as self, fmt, and version. The native compiler includes the C backend and leaves out FastC by default.

cd examples
v hello_world.v && ./hello_world    # or simply
v run hello_world.v                 # this builds the program and runs it right away

v run word_counter/word_counter.v word_counter/cinderella.txt
v run news_fetcher.v
v run tetris/tetris.v

When a project has a .vvmrc file, v <project> and v run <project> try to use the requested V binary (for example v0.4.6) before falling back to the current compiler.

tetris screenshot

Sokol and GG GUI apps/games:

In order to build Tetris or 2048 (or anything else using the sokol or gg graphics modules), you will need to install additional development libraries for your system.

System Installation method
Debian/Ubuntu based Run sudo apt install libxi-dev libxcursor-dev libgl-dev libxrandr-dev libasound2-dev
Fedora/RH/CentOS Run sudo dnf install libXi-devel libXcursor-devel libX11-devel libXrandr-devel libglvnd-devel
NixOS Add xorg.libX11.dev xorg.libXcursor.dev xorg.libXi.dev xorg.libXrandr.dev libGL.dev to
to environment.systemPackages

V net.http, net.websocket, v install

The net.http module, the net.websocket module, and the v install command may all use SSL. V comes with a version of mbedtls, which should work on all systems. If you find a need to use OpenSSL instead, you will need to make sure that it is installed on your system, then use the -d use_openssl switch when you compile.

Note: Mbed-TLS is smaller and easier to install on windows too (V comes with it), but if you write programs, that do lots of http requests to HTTPS/SSL servers, in most cases, it is best to compile with -d use_openssl, and do so on a system, where you do have OpenSSL installed (see below). Mbed-TLS is slower, and can have more issues, especially when you are doing parallel http requests to multiple hosts (for example in web scrapers, REST API clients, RSS readers, etc). On windows, it is better to run such programs in WSL2.

To install OpenSSL on non-Windows systems:

System Installation command
macOS brew install openssl
Debian/Ubuntu based sudo apt install libssl-dev
Arch/Manjaro openssl is installed by default
Fedora/CentOS/RH sudo dnf install openssl-devel

On Windows, OpenSSL is simply hard to get working correctly. The instructions here may (or may not) help.

V sync

V's sync module and channel implementation uses libatomic. It is most likely already installed on your system, but if not, you can install it, by doing the following:

System Installation command
macOS already installed
Debian/Ubuntu based sudo apt install libatomic1
Fedora/CentOS/RH sudo dnf install libatomic-static

V UI

V UI example screenshot

https://github.com/vlang/ui

Android graphical apps

With V's vab tool, building V UI and graphical apps for Android can become as easy as:

./vab /path/to/v/examples/2048

https://github.com/vlang/vab. vab examples screenshot

Developing web applications

Check out the Building a simple web blog tutorial and Gitly, a light and fast alternative to GitHub/GitLab:

https://github.com/vlang/gitly

gitly screenshot

Vinix, an OS/kernel written in V

V is great for writing low-level software like drivers and kernels. Vinix is an OS/kernel that already runs bash, GCC, V, and nano.

https://github.com/vlang/vinix

vinix screenshot 1 vinix screenshot 2

Acknowledgement

TCC

V thanks Fabrice Bellard for his original work on the TCC - Tiny C Compiler. Note the TCC website is old; the current TCC repository can be found here. V utilizes pre-built TCC binaries located at https://github.com/vlang/tccbin/. On Linux, make retries the portable thirdparty-linuxmusl-* TCC bundle when the host-specific bundle does not run on the current system. To rebuild the bundled thirdparty/tcc in place from upstream TinyCC on the platforms that have an in-tree build script, run make latest_tcc_source. Pass TCC_COMMIT=<hash-or-branch> to pin a specific upstream revision.

PVS-Studio

PVS-Studio - static analyzer for C, C++, C#, and Java code.

Troubleshooting

Please see the Troubleshooting section on our wiki page.

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