samples: avoid Mat comma initializer in OpenGL sample

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Suman committed 2026-09-17 17:27:18 +05:45
1 parent f1d6cb2c3b
commit 8789a82d54
1 file changed
+7 -7
+7 -7
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@@ -65,14 +65,14 @@ int main(int argc, char* argv[])
namedWindow("OpenGL", WINDOW_OPENGL);
resizeWindow("OpenGL", win_width, win_height);
Mat_<Vec2f> vertex(1, 4);
vertex << Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1);
Mat_<Vec2f> vertex({1, 4}, {
Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1)
});
Mat_<Vec2f> texCoords({1, 4}, {
Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0)
});
Mat_<int> indices({1, 6}, {0, 1, 2, 2, 3, 0});
Mat_<Vec2f> texCoords(1, 4);
texCoords << Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0);
Mat_<int> indices(1, 6);
indices << 0, 1, 2, 2, 3, 0;
DrawData data;