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go-enum

An enum generator for go

How it works

The goal of go-enum is to create an easy to use enum generator that will take a decorated type declaration like type EnumName int and create the associated constant values and funcs that will make life a little easier for adding new values. It's not perfect, but I think it's useful.

I took the output of the Stringer command as the String() method, and added a way to parse a string value.

Syntax

The parser looks for comments on your type defs and parse the enum declarations from it.
The parser will look for ENUM( and continue to look for comma separated values until it finds a ). You can put values on the same line, or on multiple lines.

There are a few examples in the example directory. I've included one here for easy access, but can't guarantee it's up to date.

// Color is an enumeration of colors that are allowed.
// ENUM(
// Black, White, Red
// Green 
// Blue
// grey
// yellow
// )
type Color int32

The generated code will look something like:

const (
	// ColorBlack is a Color of type Black
	ColorBlack Color = iota
	// ColorWhite is a Color of type White
	ColorWhite
	// ColorRed is a Color of type Red
	ColorRed
	// ColorGreen is a Color of type Green
	ColorGreen
	// ColorBlue is a Color of type Blue
	ColorBlue
	// ColorGrey is a Color of type Grey
	ColorGrey
	// ColorYellow is a Color of type Yellow
	ColorYellow
)

const _ColorName = "BlackWhiteRedGreenBlueGreyYellow"

var _ColorIndex = [...]uint8{0, 5, 10, 13, 18, 22, 26, 32}

func (i Color) String() string {
	if i < 0 || i >= Color(len(_ColorIndex)-1) {
		return fmt.Sprintf("Color(%d)", i)
	}
	return _ColorName[_ColorIndex[i]:_ColorIndex[i+1]]
}

var _ColorValue = map[string]int{

	"Black":  0,
	"White":  1,
	"Red":    2,
	"Green":  3,
	"Blue":   4,
	"Grey":   5,
	"Yellow": 6,
	"black":  0,
	"white":  1,
	"red":    2,
	"green":  3,
	"blue":   4,
	"grey":   5,
	"yellow": 6,
}

func ParseColor(name string) Color {
	val := Color(0)
	if x, ok := _ColorValue[name]; ok {
		val = Color(x)
	}
	return val
}

func (x *Color) MarshalText() ([]byte, error) {
	return []byte(x.String()), nil
}

func (x *Color) UnmarshalText(text []byte) error {
	name := string(text)
	if tmp, ok := _ColorValue[name]; ok {
		*x = Color(tmp)
		return nil
	}
	return fmt.Errorf("%s is not a valid Color", name)
}

Adding it to your project

  1. Add a go:generate line to your file like so... //go:generate go-enum -f=thisfile.go

  2. Run go generate like so go generate ./...

  3. Enjoy your newly created Enumeration

Options

go-enum --help
Options:

  -h, --help       display help information
  -f, --file      *The file(s) to generate enums.  Use more than one flag for more files.
      --noprefix   Prevents the constants generated from having the Enum as a prefix.
      --lower      Adds lowercase variants of the enum strings for lookup.
      --marshal    Adds text marshalling functions.
Languages
Go 91.5%
Go Template 7.5%
Makefile 1%