Lynne cd5bfddd7a vulkan_video: add a shared frame loop for the compute encoders
The FFv1, APV and ProRes encoders each drove their execution pool by
hand, and either submitted a frame or returned a packet on each call,
never both. With a depth of N that filled N contexts and then drained
them, leaving the GPU idle for the drain, and the default depth of 1
was fully synchronous.

FFVkEncodeLoop keeps up to pool_size frames in flight, and returns the
oldest packet as soon as its execution completes, or once the pool is
full. It also carries the packet metadata, and flushes what is in
flight, which the encoders advertised but did not implement. ProRes
now honours async_depth and no longer leaks its per-context data on
close.

1080p 4:2:2 10-bit, depth 2: ProRes on RADV goes from 44 to 61 fps and
APV on ANV from 194 to 235 fps. Output is unchanged at every depth.
2026-09-24 11:05:28 +09:00
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2026-09-23 23:14:38 +00:00
2025-08-08 21:51:15 +00:00
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2023-03-01 21:59:10 +01:00
2025-06-23 14:48:40 +02:00
2025-08-14 08:42:29 -04:00

FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides means to alter decoded audio and video through a directed graph of connected filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process and will be ignored.

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