* test: emulate the position in the geolocation permission-granted spec The test only ran on official builds, because other builds replace the system location provider with FakeLocationProvider, which always reports an error. On official builds it queried the real network location service, which fails on CI with "Failed to query location from network service." Set the position with the DevTools Emulation.setGeolocationOverride command instead, so the test runs on every build and doesn't depend on the network. The permission request still goes through the session's handler, and the test now checks that it did and that the emulated coordinates come back. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: remove FakeLocationProvider It was added to mock geolocation responses in tests. The geolocation spec now sets the position with Emulation.setGeolocationOverride instead, so the fake provider, the enable_fake_location_provider GN arg, and the OVERRIDE_LOCATION_PROVIDER buildflag are no longer needed. The permission-denied spec no longer depends on the fake provider: a denied request fails before any provider is queried. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
📝 Available Translations: 🇨🇳 🇧🇷 🇪🇸 🇯🇵 🇷🇺 🇫🇷 🇺🇸 🇩🇪. View these docs in other languages on our Crowdin project.
The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on Node.js and Chromium and is used by the Visual Studio Code and many other apps.
Follow @electronjs on Twitter for important announcements.
This project adheres to the Contributor Covenant code of conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to coc@electronjs.org.
Installation
To install prebuilt Electron binaries, use npm.
The preferred method is to install Electron as a development dependency in your
app:
npm install electron --save-dev
For more installation options and troubleshooting tips, see installation. For info on how to manage Electron versions in your apps, see Electron versioning.
Platform support
Each Electron release provides binaries for macOS, Windows, and Linux.
- macOS (Ventura and up): Electron provides 64-bit Intel and Apple Silicon / ARM binaries for macOS.
- Windows (Windows 10 and up): Electron provides
x64(amd64) andarm64binaries for Windows. - Linux: Electron provides
x64(amd64) andarm64binaries for Linux. Electron supports major Linux distributions (e.g., Ubuntu, Fedora, Debian) in versions that are still supported by both Chromium and the distro maker (without requiring a paid subscription). The prebuilt binaries are built on Ubuntu.
In general, Electron tries to align with Chromium on platform support.
Electron Fiddle
Use Electron Fiddle
to build, run, and package small Electron experiments, to see code examples for all of Electron's APIs, and
to try out different versions of Electron. It's designed to make the start of your journey with
Electron easier.
Resources for learning Electron
- electronjs.org/docs - All of Electron's documentation
- electron/fiddle - A tool to build, run, and package small Electron experiments
Programmatic usage
Most people use Electron from the command line, but if you require electron inside
your Node app (not your Electron app) it will return the file path to the
binary. Use this to spawn Electron from Node scripts:
const electron = require('electron')
const proc = require('node:child_process')
// will print something similar to /Users/maf/.../Electron
console.log(electron)
// spawn Electron
const child = proc.spawn(electron)
Mirrors
See the Advanced Installation Instructions to learn how to use a custom mirror.
Documentation translations
We crowdsource translations for our documentation via Crowdin. We currently accept translations for Chinese (Simplified), French, German, Japanese, Portuguese, Russian, and Spanish.
Contributing
If you are interested in reporting/fixing issues and contributing directly to the code base, please see CONTRIBUTING.md for more information on what we're looking for and how to get started.
Community
Info on reporting bugs, getting help, finding third-party tools and sample apps, and more can be found on the Community page.
License
When using Electron logos, make sure to follow OpenJS Foundation Trademark Policy.