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src: keep ALS store in AsyncResource::MakeCallback
AsyncResource saves the async context frame when it is created, and MakeCallback() enters it with async_context_frame::Scope. Then node::MakeCallback() opens the callback scope with an undefined frame, so the callback never runs in the saved one. Since AsyncContextFrame is the default, AsyncLocalStorage loses its store in these callbacks. Pass the saved frame to InternalMakeCallback(), as the Node-API AsyncContext already does. This also removes the Scope from every call, with its two Environment lookups and its global handle. Refs: https://github.com/nodejs/node/pull/66316 Refs: https://github.com/nodejs/node/issues/43038 Refs: https://github.com/nodejs/performance/issues/24 Signed-off-by: Nigro Simone <nigro.simone@gmail.com> PR-URL: https://github.com/nodejs/node/pull/66326 Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com> Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
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@@ -12,12 +12,19 @@ using v8::Local;
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using v8::Object;
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using v8::Value;
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// Same order as the types in index.js.
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enum Type { kMakeCallback, kAsyncResource, kCall };
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struct State {
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uv_timer_t timer;
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Isolate* isolate;
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int64_t n;
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Type type;
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Global<Function> fn;
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Global<Function> done;
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node::AsyncResource* resource = nullptr;
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~State() { delete resource; }
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};
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static void OnTimer(uv_timer_t* handle) {
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@@ -30,7 +37,17 @@ static void OnTimer(uv_timer_t* handle) {
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Local<Object> recv = context->Global();
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for (int64_t i = 0; i < state->n; i++) {
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HandleScope inner_scope(isolate);
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(void)node::MakeCallback(isolate, recv, fn, 0, nullptr, {0, 0});
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switch (state->type) {
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case kMakeCallback:
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(void)node::MakeCallback(isolate, recv, fn, 0, nullptr, {0, 0});
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break;
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case kAsyncResource:
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(void)state->resource->MakeCallback(fn, 0, nullptr);
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break;
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case kCall:
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(void)fn->Call(context, recv, 0, nullptr);
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break;
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}
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}
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Local<Function> done = state->done.Get(isolate);
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(void)node::MakeCallback(isolate, recv, done, 0, nullptr, {0, 0});
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@@ -38,7 +55,7 @@ static void OnTimer(uv_timer_t* handle) {
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[](uv_handle_t* h) { delete static_cast<State*>(h->data); });
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}
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// run(n, fn, done): calls fn n times from a timer, then calls done.
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// run(n, fn, done, type): calls fn n times from a timer, then calls done.
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static void Run(const FunctionCallbackInfo<Value>& args) {
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Isolate* isolate = args.GetIsolate();
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State* state = new State;
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@@ -46,6 +63,12 @@ static void Run(const FunctionCallbackInfo<Value>& args) {
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state->n = args[0]->IntegerValue(isolate->GetCurrentContext()).FromJust();
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state->fn.Reset(isolate, args[1].As<Function>());
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state->done.Reset(isolate, args[2].As<Function>());
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state->type = static_cast<Type>(
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args[3]->Int32Value(isolate->GetCurrentContext()).FromJust());
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if (state->type == kAsyncResource) {
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state->resource =
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new node::AsyncResource(isolate, Object::New(isolate), "Benchmark");
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}
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state->timer.data = state;
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uv_timer_init(node::GetCurrentEventLoop(isolate), &state->timer);
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uv_timer_start(&state->timer, OnTimer, 0, 0);
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@@ -2,8 +2,9 @@
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const common = require('../../common.js');
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// The addon calls into JS with node::MakeCallback from a libuv timer, so
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// every call opens a top-level callback scope, like an I/O callback does.
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// The addon calls into JS from a libuv timer, so every call opens a top-level
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// callback scope, like an I/O callback does. type=Call is a plain
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// v8::Function::Call, what the call costs without Node.
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let binding;
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try {
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@@ -13,11 +14,14 @@ try {
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process.exit(0);
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}
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const types = ['MakeCallback', 'AsyncResource', 'Call'];
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const bench = common.createBenchmark(main, {
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type: types,
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n: [1e6, 1e7],
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});
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function main({ n }) {
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function main({ type, n }) {
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bench.start();
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binding.run(n, () => {}, () => bench.end(n));
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binding.run(n, () => {}, () => bench.end(n), types.indexOf(type));
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}
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