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gpuix/disktree/README.md
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Tommy D. Rossi 0689c735db perf(disktree): compact scanned file records
Separate folder and file node shapes so retained file records carry no directory-only child arrays or metadata. The 350k-file scan kept about 8 MiB less Bun heap. Preserve navigation and scan totals through the existing app test.

Session: ses_f1be8a987ffeslJ1dooQ4pgDnx
2026-09-27 22:29:36 +02:00

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disktree

See what fills your disk. A GPU-rendered treemap of any folder, built with GPUIX. A light, frosted port of tobi/disktree.

disktree scanning a website project

npx disktree            # scan the current directory
npx disktree ~/src      # or any folder
npx disktree /          # the whole disk

Runs on Node 20+ or Bun (bunx disktree). No Electron, no web view: GPUI paints it with Metal.

What it shows

  • Tiles sized by disk usage (st_blocks × 512), coloured by kind: code, agent scratch, toolchains, synced, git, media, documents, cache
  • Hatched tiles are reclaimable: caches, build output, node_modules beside a package.json, trash
  • Worth a look ranks the largest things that could go
  • Disk shows free space on the volume

Keys

Input Action
click a folder open it
click a file select it
⌫, Esc, back button up one level
[ ] change depth
t Size, Files, Age
r scan again

How it scans

A pool of up to four worker threads walks the tree with synchronous lstat, one volume only, hardlinks counted once. Each directory keeps its 12 largest files as tiles and folds the rest into one "N smaller files" tile, which keeps a full-disk scan in memory. File tiles do not carry directory child lists or directory-only scan state, so large scans retain fewer objects.

/System/Volumes/Data is skipped when scanning /, since it mirrors /Users and /Applications.