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Frames Before FPS After FPS Before Memory After Memory Before GPU Commit After GPU Commit HEVC 3840x2160 11904 645.51 646.97 1024.63 MiB 764.11 MiB 676.05 MiB 413.59 MiB AV1 3840x2160 2880 383.19 383.40 286.05 MiB 204.57 MiB 209.66 MiB 139.25 MiB VP9 7680x4320 16504 166.14 165.94 2329.95 MiB 1372.44 MiB 2098.50 MiB 1147.08 MiB Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
184 lines
6.2 KiB
C
184 lines
6.2 KiB
C
/*
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* Direct3D12 MPEG-2 HW acceleration
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*
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config_components.h"
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#include "libavutil/avassert.h"
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#include "libavutil/hwcontext_d3d12va_internal.h"
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#include "mpegutils.h"
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#include "mpegvideodec.h"
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#include "d3d12va_decode.h"
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#include "dxva2_internal.h"
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#define MAX_SLICES 1024
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#define INVALID_REF 0xffff
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typedef struct D3D12DecodePictureContext {
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DXVA_PictureParameters pp;
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DXVA_QmatrixData qm;
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unsigned slice_count;
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DXVA_SliceInfo slices[MAX_SLICES];
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const uint8_t *bitstream;
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unsigned bitstream_size;
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} D3D12DecodePictureContext;
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static int d3d12va_mpeg2_start_frame(AVCodecContext *avctx,
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av_unused const AVBufferRef *buffer_ref,
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av_unused const uint8_t *buffer,
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av_unused uint32_t size)
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{
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const MpegEncContext *s = avctx->priv_data;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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D3D12DecodePictureContext *ctx_pic = s->cur_pic.ptr->hwaccel_picture_private;
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if (!ctx)
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return -1;
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av_assert0(ctx_pic);
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ctx->used_mask = 0;
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ff_dxva2_mpeg2_fill_picture_parameters(avctx, (AVDXVAContext *)ctx, &ctx_pic->pp);
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ff_dxva2_mpeg2_fill_quantization_matrices(avctx, (AVDXVAContext *)ctx, &ctx_pic->qm);
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// Post processing operations are not supported in D3D12 Video
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ctx_pic->pp.wDeblockedPictureIndex = INVALID_REF;
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ctx_pic->bitstream = NULL;
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ctx_pic->bitstream_size = 0;
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ctx_pic->slice_count = 0;
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return 0;
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}
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static int d3d12va_mpeg2_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
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{
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const MpegEncContext *s = avctx->priv_data;
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D3D12DecodePictureContext *ctx_pic = s->cur_pic.ptr->hwaccel_picture_private;
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if (ctx_pic->slice_count >= MAX_SLICES) {
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return AVERROR(ERANGE);
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}
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if (!ctx_pic->bitstream)
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ctx_pic->bitstream = buffer;
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ctx_pic->bitstream_size += size;
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ff_dxva2_mpeg2_fill_slice(avctx, &ctx_pic->slices[ctx_pic->slice_count++],
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buffer - ctx_pic->bitstream, buffer, size);
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return 0;
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}
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static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
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{
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const MpegEncContext *s = avctx->priv_data;
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D3D12DecodePictureContext *ctx_pic = s->cur_pic.ptr->hwaccel_picture_private;
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const int is_field = s->picture_structure != PICT_FRAME;
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const unsigned mb_count = s->mb_width * (s->mb_height >> is_field);
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int i;
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void *mapped_data = NULL;
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D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args = &input_args->FrameArguments[input_args->NumFrameArguments++];
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D3D12_RANGE range = {
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.Begin = 0,
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.End = ctx_pic->bitstream_size,
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};
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if (FAILED(ID3D12Resource_Map(buffer, 0, &range, &mapped_data))) {
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av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n");
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return AVERROR(EINVAL);
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}
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for (i = 0; i < ctx_pic->slice_count; i++) {
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DXVA_SliceInfo *slice = &ctx_pic->slices[i];
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if (i < ctx_pic->slice_count - 1)
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slice->wNumberMBsInSlice = slice[1].wNumberMBsInSlice - slice[0].wNumberMBsInSlice;
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else
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slice->wNumberMBsInSlice = mb_count - slice[0].wNumberMBsInSlice;
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}
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memcpy(mapped_data, ctx_pic->bitstream, ctx_pic->bitstream_size);
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ID3D12Resource_Unmap(buffer, 0, &range);
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args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
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args->Size = sizeof(DXVA_SliceInfo) * ctx_pic->slice_count;
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args->pData = ctx_pic->slices;
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input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
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.pBuffer = buffer,
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.Offset = 0,
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.Size = ctx_pic->bitstream_size,
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};
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return 0;
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}
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static int d3d12va_mpeg2_end_frame(AVCodecContext *avctx)
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{
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int ret;
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MpegEncContext *s = avctx->priv_data;
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D3D12DecodePictureContext *ctx_pic = s->cur_pic.ptr->hwaccel_picture_private;
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if (ctx_pic->slice_count <= 0 || ctx_pic->bitstream_size <= 0)
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return -1;
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ret = ff_d3d12va_common_end_frame(avctx, s->cur_pic.ptr->f, &ctx_pic->pp, sizeof(ctx_pic->pp),
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&ctx_pic->qm, sizeof(ctx_pic->qm), ctx_pic->bitstream_size,
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update_input_arguments);
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if (!ret)
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ff_mpeg_draw_horiz_band(s, 0, avctx->height);
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return ret;
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}
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static av_cold int d3d12va_mpeg2_decode_init(AVCodecContext *avctx)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_MPEG2;
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ctx->max_num_ref = 3;
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return ff_d3d12va_decode_init(avctx);
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}
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#if CONFIG_MPEG2_D3D12VA_HWACCEL
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const FFHWAccel ff_mpeg2_d3d12va_hwaccel = {
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.p.name = "mpeg2_d3d12va",
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.p.type = AVMEDIA_TYPE_VIDEO,
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.p.id = AV_CODEC_ID_MPEG2VIDEO,
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.p.pix_fmt = AV_PIX_FMT_D3D12,
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.init = d3d12va_mpeg2_decode_init,
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.uninit = ff_d3d12va_decode_uninit,
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.start_frame = d3d12va_mpeg2_start_frame,
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.decode_slice = d3d12va_mpeg2_decode_slice,
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.end_frame = d3d12va_mpeg2_end_frame,
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.frame_params = ff_d3d12va_common_frame_params,
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.frame_priv_data_size = sizeof(D3D12DecodePictureContext),
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.priv_data_size = sizeof(D3D12VADecodeContext),
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};
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#endif
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